Superliminal exit door puzzle12/13/2023 ![]() ![]() Turn left and find the interactable door and grab it. Follow the hallway until you see the red carpet flooring. But there is something intriguing about its setup and the environmental storytelling is already hinting at a bigger picture, and hopefully that picture will be expanded upon with dialogue in the full game.Īs it stands, Superliminal has an excellent and ingenious core idea, and I’m very interested to see how that idea is expanded into a complete game.For the Superliminal level 2 Optical, you start waking up in a bedroom with an alarm. Will it have the same impact as games like Portal and The Stanley Parable? Who knows. The demo was only around twelve minutes long, maybe less, but it points to Superliminal being an interesting and challenging puzzle game. You can use a chess piece as a ramp, or build a set of stairs with blocks, and each one will achieve the same result as you exit the room and move on to the next fiendish puzzle. It isn’t always linear either, as multiple objects within a room can be used to discover the way to the exit. The size changing is a great idea, one that needs to be seen to really grasp its impressiveness, though at times it does seem a little inconsistent in how you achieve the desired change. There is a lot of potential in Superliminal, both in its puzzles and in its story. You’re in some kind of surreal dream world, and this facility is part of that, which makes me suspect the aim of the full game will be to discover how to escape. There isn’t really anything story-wise in the demo, only a voice that occasionally chimes in to tell you something about where you are and what you’re doing. At times during the demo, I ended up in some corridors behind the scenes, which hints that something isn’t quite right with this place. It seems as though you’re in some kind of testing facility, designed to test the application of this perspective-based size theory. This is where it becomes quite Portal-like, albeit with a dash of The Stanley Parable. All done by picking them up and dropping them at the right perspective angle. Pick one up and you can make it big enough to become a step up, perhaps grabbing a few of them to create an actual stairway up to the door, allowing you to exit to the next puzzle area. So, one puzzle will give you a door that’s too high to reach, but there are blocks all around you. Only in Superliminal, dropping the tennis ball when it looks as big as a door, will make it as big as the door. Imagine you’re holding a tennis ball: if you close one eye and hold the ball up, it might look like it’s the same size as your front door. Pick it up from metres away and you’ll find that you can drop it at your feet, dramatically reducing its size.Īlright, that wasn’t great was it? Let’s try again. Seems impossible when you first stumble across this obstacle, but you’ll naturally begin trying to move it out of the way. Exit that room and you’ll be confronted with a giant chess piece blocking your way, but you can pick it up. Maybe you’ll look around and drop them elsewhere, which will likely change their size. You’ll find a table with chess pieces on it, and be encouraged to pick them up. The game teaches you intelligently, rather than giving you a straightforward tutorial. It’s very difficult to explain, if I’m perfectly honest, but I’ll try. A tiny object can be made huge, simply by changing your perspective. Superliminal is a first-person puzzle game, but it has a unique and extremely clever idea at its core. ![]() ![]() It’s highly likely that developer Pillow Castle Games also loves Portal, as evidenced by the demo of Superliminal. We all love Portal, right? We love its daft humour, its impressive script and its wonderful puzzles. ![]()
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